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High Poly Realistic Hard Surface Game Asset Model

Now that sem break has finally come, I've been itching to practice more 3D to add to my portfolio for work and internship. Took me about 5 days to study hard surface and game pipeline. Here it is! I've textured and baked this on Substance Painter, Modeled, UV Wrap in Maya.

Rendered Model Front

Rendered Model Front

Back

Back

Side

Side

Low Poly (Front)

Low Poly (Front)

Back

Back

Side

Side

Front (High Poly)

Front (High Poly)

Side

Side

Back

Back

UV Map

UV Map